Join Cap, a fledgling mushroom captain armed with only a blunderbuss and a pocket of mulch, as he sets off to purge the Algae Sea of the rising sea slug menace: recruit a disposable crew of  Micro-Mush subordinates, exploit their unique properties to explore tropical island locales, and execute swarm specialties for battle is this swashbuckling title, Madcap Matey!

I’m working on this project alongside four of my colleagues: Maria Diment, Ryan Schmidt, and William Lewis.

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Progress

On this page you will see the progress of the game how the game is progressing. There might not be visible changes but tweaks here and there. The video below will show my current progress. On the video you will see the player movement and the simple AI that is the player companions that spawn when you hit the triggers. The colors signify the different types of mushrooms.

Project Role

On this project I took on the role as a programmer.

Development Team
Diego Henriquez | Programmer
Ryan Schmidt | Writer & Audio Designer
Maria Diment | Modeller & Concept Artist
William Lewis | Modeller, Animator & Composer

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