Le Ver was developed using Unity 4.3 for Ludum Dare Jam 29 alongside three of my peers: Christian Potvin (programmer), Sean Toomey (programmer), and Maria Diment (texture artist). I worked on all of the game’s assets and scenes: the entire outdoor environment was created using unity terrain editor, the sidewalk and miscellaneous models were created with 3DS Max, and the sky was taken from the Unity standard skyboxes.
After the judgment period, Le Ver was listed in the top 100. This was an incredible feat for my team and I, as this competition marked our first game jam entry.
In this title, you play as Remi, a depressed existentialist earthworm contemplating his life.
Want to give it a try? Click here!