I’m Diego Henriquez, an independent developer studying my third year of Game Development at Algonquin College. My professional interests lie in programming and modelling for interactive media, and I’ve been striving to gain a proficiency in both disciplines inside and outside of the classroom.
At present, I’m involved in the development of two games. The first is within my program, where I serve as the art contact for a Unity title called Kotame in a team of eight, and the second is outside my program, where I serve as the sole programmer developing an Unreal Engine 4 title called Madcap Matey in a team of four.
In every project I take on, I always resolve to improve my workflow and gain experience by seeking out new practices, techniques, and challenges to overcome. I’m passionate and dedicated to the work that I do, and I’m great at keeping composure and meeting deadlines under pressure. Should we ever find ourselves on the same development team, I look forward to working with you!